80s 90s Taito Space Invaders Upright Cabinet

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VALUE / PRICE HISTORY
Average Price
$17.50
Highest Price
$56.25
| Date | Price | Condition | Type | Title |
|---|---|---|---|---|
| 2025-07-17 | $13.2814 | Brand New | Buy | NEON SPACE INVADER MENS RETRO PRINT T-SHIRT TOP GAMER 70S 80S 90S GEEK GRAFFITI |
| 2025-07-17 | $13.4914 | Brand New | Buy | NEON SPACE INVADER MENS RETRO PRINT T-SHIRT TOP GAMER 70S 80S 90S GEEK GRAFFITI |
| 2025-07-07 | $17.89 | Brand New | Buy | TAITO 7900 Key-Suits Arcade Upright & Tabletops-Space Invaders, Jungle Hunt! |
Prices in USD. While all care is taken, there is no guarantee on accuracy of this data.
ITEM REVIEW

Background
The Taito Space Invaders Upright Cabinet was a coin-operated arcade machine that was manufactured by the company Taito and was officially released in 1978, coming into existence during a significant period when video games were making a transition from being mere novelties to becoming a widely embraced form of mainstream entertainment. Designed by the talented Tomohiro Nishikado, the game drew substantial inspiration from earlier titles such as Breakout, but it shifted the focus to a format that was more dynamic and adversarial in nature. The concept of aliens descending from above was partly influenced by the popular culture of science fiction during that era, although technical limitations—such as the absence of color displays and restricted processing power—significantly shaped its minimalist aesthetic and overall appearance.
Development of the game faced various hurdles, including the necessity to create moving sprites without the availability of specialized hardware, which ultimately led Nishikado to repurpose a microprocessor that was originally intended for use in calculators. The game’s release coincided with Japan’s arcade boom, during which crowded urban spaces along with an increase in disposable income collectively fueled a growing demand for quick and engaging experiences. Its initial reception was rather muted, but by the middle of 1979, it had become a fixture in various arcade venues, bars, and bowling alleys, eventually causing temporary shortages of coins in Tokyo due to its immense popularity.
Features



The cabinet stood at roughly six feet tall, featuring a design that prioritized both visibility and durability, utilizing a woodgrain exterior alongside a 19-inch black-and-white CRT monitor. A colored cellophane overlay—typically in shades of blue or green—was placed over the screen in order to simulate a sense of depth, although this overlay often faded after prolonged use. Players controlled a laser cannon using a two-way joystick that allowed movement to the left and right, in conjunction with a single fire button, with the objective of eliminating rows of pixelated aliens that advanced downward at increasingly rapid speeds.
Technical specifications included the following:
- An Intel 8080 CPU that was running at a speed of 2 MHz
- A resolution of 224×256 pixels
- Four-channel sound that produced effects such as the iconic descending “march” of the aliens
Gameplay looped indefinitely until the player’s cannon was destroyed on three separate occasions, with no officially designated “end” beyond the achievement of high scores. The difficulty curve was unintentionally steep, as hardware limitations caused the aliens to move faster as fewer of them remained visible on-screen, a quirk that ultimately became a defining challenge for players.
Popularity and Legacy
By the end of 1980, over 300,000 cabinets had been sold throughout the globe, making it one of the very first arcade games to achieve a level of cross-cultural saturation. It spurred the creation of dedicated arcade spaces, which effectively shifted the industry away from venues that were predominantly focused on pinball towards those that were centered around video games. The term “arcade” itself became synonymous with these dimly lit rooms that were filled with rows of cabinets, a trend that Space Invaders helped to solidify and popularize. Competitors such as Namco and Atari hurried to replicate its remarkable success, which led to a wave of shoot-’em-up clones throughout the early part of the 1980s.
Its influence extended far beyond the realm of gaming, making appearances in films such as Dawn of the Dead and inspiring a wide array of merchandise that ranged from lunchboxes to a hit single by the British band The Pretenders. The Atari 2600 port released in 1980, despite being graphically simplified, became a bestseller and introduced home console players to the exciting concept of high-score chasing. Decades later, it was prominently featured in exhibitions such as the 2024 Game Story showcase at Versailles’ Ancienne Poste, where it was displayed alongside other iconic titles as part of a broader historical retrospective that celebrated the legacy of video gaming.

Video Reviews and Commercials
The video discusses a vintage Space Invaders arcade cabinet with electrical issues. The owner found the cabinet in good physical condition but with problematic electronics, including bypassed connectors and a non-functioning screen. After transport, the cabinet stopped working completely, displaying only bars when powered on. The owner plans to diagnose and repair the wiring and potential RAM chip problems.
Availability and Collectability
Original upright cabinets have become quite rare, with the majority of surviving units residing in private collections or within museums. Auction prices for these cabinets can vary significantly, ranging from approximately $2,000 for non-working models to over $15,000 for fully restored versions, depending on factors such as provenance and overall condition. Reproduction cabinets, including those manufactured by Arcade1Up, offer scaled-down replicas at a price point of around $400, although enthusiasts often argue that these replicas lack the tactile feedback that characterized the original’s leaf-switch controls and the heavy weight of the CRT monitor.
Maintenance of these cabinets remains a considerable challenge, as replacement parts for the monitor and original logic boards are unfortunately quite scarce. Many collectors have taken to retrofitting their cabinets with modern LCD screens or Raspberry Pi emulators, a practice that is frowned upon by purists but is considered pragmatic given the aging hardware. The game itself has been re-released digitally on platforms such as PlayStation Network and Nintendo Switch, although these modern versions often smooth out the original’s jagged difficulty spikes, thereby altering the overall experience for contemporary audiences.
Its status as a significant cultural artifact ensures that there are periodic resurgences in interest, such as the 2024 Versailles exhibition, which positioned it alongside pioneering titles like Pong and Pac-Man. Yet, for many gaming enthusiasts, the cabinet’s legacy is best experienced in its original form—a hulking machine situated in a crowded arcade, its screen flickering with the relentless advance of blocky aliens, serving as a relic of a time when gaming was as much about communal competition as it was about individual skill and achievement.
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DISCUSSION
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