1999 Activision Tony Hawk’s Pro Skater
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VALUE / PRICE HISTORY
Average Price
$12.99
Highest Price
$59.95
| Date | Price | Condition | Type | Title |
|---|---|---|---|---|
| 2025-08-16 | $12.5 | Used | Auction | Tony Hawk’s Pro Skater 2X And 3 Xbox Both Complete In Box |
| 2025-08-15 | $17.99 | Used | Buy | Tony Hawk's Pro Skater (Sony PlayStation 1, 1999) PS1 Greatest Hits Complete |
| 2025-08-14 | $17.99 | Used | Buy | Tony Hawk's Pro Skater 4 (PlayStation 1, 2002) |
Prices in USD. While all care is taken, there is no guarantee on accuracy of this data.
ITEM REVIEW

Background
The video game known as Tony Hawk’s Pro Skater was a skateboarding-themed entertainment software product that was manufactured and distributed by the company Activision and subsequently made available to the public in the year 1999, having been developed by the company Neversoft specifically for the PlayStation gaming system before later expanding its availability to additional gaming platforms, including the Nintendo 64 and Dreamcast. This particular game made its entrance into the market at a moment when extreme sports were beginning to gain significant traction within mainstream culture, although it is important to note that earlier three-dimensional skateboarding titles had already come into existence. What truly set this game apart from its predecessors was its unique combination of licensed professional skaters and mechanics that were remarkably accessible to players. Mitch Lasky, who held the position of senior vice president at Activision, took the lead in orchestrating the partnership with the renowned skater Tony Hawk, who, although already a noteworthy figure within the skateboarding community, had not yet achieved the status of a household name outside of the sport. The terms of this particular deal were aimed at leveraging his technical prowess and reputation rather than his celebrity status, which, at that time, was still relatively niche compared to what it would become in later years.
Elissa Steamer, who was the only female skater in the original roster of characters, was included as a playable character, which served to reflect the male-dominated nature of the professional skateboarding industry during that particular time period. Although her presence in the game was somewhat limited, it became an important talking point in later discussions as the series progressed and evolved. The adaptations made for systems such as the Game Boy Color and N-Gage simplified the overall gaming experience due to the inherent hardware limitations associated with those devices, with the handheld versions concentrating on two-dimensional sprite-based gameplay—a stark contrast to the three-dimensional environments found in the console versions. These adaptations effectively widened accessibility to a broader audience, yet they were often criticized for their stripped-down mechanics that lacked the depth of the original.
Features



The controls of the game were designed to prioritize fluidity and ease of use over strict realism, employing motion-captured animations of Tony Hawk himself in order to create iconic tricks such as the ollie and kickflip, which felt responsive even to casual players who were new to the genre. The balance struck between complexity and pick-up-and-play simplicity ultimately became a hallmark characteristic of the series, contributing to its enduring popularity. Levels such as the Warehouse and School not only encouraged players to explore but also featured hidden areas and collectibles that provided incentives for repeated playthroughs; objectives like high-score challenges and gap combos added a layer of structure without mandating a strictly linear progression through the game.
- Nine professional skaters, including notable names such as Bucky Lasek and Andrew Reynolds, each possessing their own unique stats and abilities
- A carefully curated soundtrack featuring punk and rock bands, such as Goldfinger and Dead Kennedys, that enhanced the gaming experience
- A two-player split-screen mode designed for competitive trick sessions between friends
While the version of the game designed for the PlayStation platform utilized three-dimensional environments and dynamic camera angles that provided a vibrant gaming experience, the iteration created for the Game Boy Color was forced to rely on side-scrolling stages and chiptune music that echoed the limitations of the hardware. The disparities between the various platforms effectively highlighted the technical limitations of the era in which they were developed; nevertheless, each version retained the core objective of stringing together tricks in an effort to achieve the highest possible scores.
Popularity and Legacy
Sales figures for the franchise surpassed an impressive total of $1 billion by the mid-2000s, with the first game acting as a significant catalyst for that success, its popularity prompted the development of annual sequels that meticulously refined the established formula, incorporating new mechanics such as reverts and manual combos in the later entries of the series. The remastered version released in 2020, entitled Tony Hawk’s Pro Skater 1 + 2, successfully reintroduced the original levels with updated graphics and a more inclusive roster of characters, although it ultimately omitted the versions for the N-Gage and Game Boy Color from its curated legacy content. The release of the remaster underscored the enduring appeal and significance of the foundational gameplay that had originally captivated audiences.
Critics and players alike frequently credit the game with demystifying skateboarding culture for an entire generation of gamers, some of whom went so far as to seek out real-life skateboards after mastering the virtual tricks presented in the game. However, it is essential to acknowledge that the connection between the game and actual participation in skateboarding remains largely anecdotal and subjective in nature. The influence of the series extended beyond the realm of gaming, with soundtracks introducing younger audiences to underground bands that they may not have otherwise encountered, and its combo-driven scoring system becoming an influential blueprint for the design of later sports video games.

Video Reviews and Commercials
Here’s a summary in under 80 words: The video discusses a holiday sale on Xbox games across Xbox One, Xbox Series, and Xbox platforms. The presenter quickly reviews multiple games on offer, including titles like Waze Software Loft, Adam Ventre, Orange is, Away Out, and Alan Wake Remaster. He suggests he might create another video highlighting the best deals and notes the sale runs until early January.
Availability and Collectability
Physical copies of the original release from 1999 are highly sought after by retro gaming enthusiasts and collectors, with PlayStation editions that are in good condition often fetching prices upwards of $30 on various resale websites. The version for the Nintendo 64 is considered rarer due to its lower production numbers, and as such, it frequently commands even higher prices in the collector’s market. The remastered edition released in 2020 remains digitally available on modern consoles and personal computers, while older ports, such as the iteration created for the N-Gage, have become niche collector’s items in their own right, with their clunky controls and limited distribution contributing to their obscurity.
Occasionally, bootleg copies and reproduction cartridges surface within online marketplaces; however, authenticity issues continue to plague uninformed buyers who may not be aware of the potential pitfalls. The version created for the Dreamcast, co-published by Crave Entertainment, is particularly notable for its graphical polish and enhancements, but it suffers from concerns related to disc rot that are commonly associated with GD-ROMs. For the majority of players, the remastered editions provide the most reliable means to experience the game, successfully balancing nostalgia with quality-of-life improvements such as reduced load times and the addition of online multiplayer features.
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DISCUSSION
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